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- Roshan base armor increased by 1
- Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
- Random Draft hero selection pool increased from 22 to 24
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- Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
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- Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
- Chilling Touch attack speed reduction increased from -15 to -20
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- Mana Void's area of effect increased from 450 to 500
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- Counter Helix now uses Pseudo Random chance
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- Sticky Napalm bonus damage is now halved against non-hero units
- Flaming Lasso mana cost increased from 150 to 225
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- Base damage increased by 4
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- Bloodrage cast point improved from 0.6 to 0.4
- Bloodrage can no longer be dispelled
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- Wind Walk duration increased from 15/20/25/30 to 20/25/30/35
- Track cast range increased from 900/1050/1200 to 1200
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- If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
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- Warpath no longer has unique values for the first movement speed stack
- Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
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- Spiderling's Poison Sting damage per second increased from 4 to 8
- Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
- Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
- Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
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- Penitence cooldown reduced from 14 to 14/13/12/11
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- Death Pact cooldown reduced from 45 to 45/40/35
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- Hoof Stomp mana cost increased from 85/100/115/130 to 130
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- Phantasm now has a 50% chance to create one extra illusion when cast
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- Poison Touch no longer causes a ministun
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- Kinetic Field cooldown reduced from 14 to 14/13/12/11
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- Devour manacost rescaled from 60/50/40/30 to 60
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- Gust knockback duration increased from 0.2 to 0.6/0.7/0.8/0.9
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- Turn rate improved from 0.6 to 0.9
- Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
- Echo Slam no longer ignores units that are invisible or in Fog of War
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- Stone Remnant recharge time reduced from 35 to 30
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- Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
- Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
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- Untouchable slow duration increased from 3 to 4
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- Midnight Pulse duration increased from 8 to 11
- Midnight Pulse area of effect increased from 400 to 600
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- Base agility increased from 21 to 23
- Turn rate improved from 0.5 to 1
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- Homing Missile now hits invisible units
- Homing Missile hits required to destroy increased from 3 to 3/3/4/5
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- Forged Spirits 33% magic resistance removed
- Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
- Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
- EMP delay increased from 2.6 to 2.9
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- Dual Breath range increased by 50
- Liquid Fire level 4 cooldown reduced from 5 to 4
- Aghanim's Scepter Macropyre duration increased from 7 to 14
- Aghanim's Scepter Macropyre range increased from 1350 to 1800
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- Omnislash damage per slash rescaled from 175-250 to 200-225
- Base attack time improved from 1.6 to 1.4
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- Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
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- Torrent area of effect increased from 215 to 225
- X Marks The Spot can now last twice as long on allied heroes
- Ghost Ship allied buff duration increased from 8 to 10
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- Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
- Overwhelming Odds area of effect increased from 315 to 330
- Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
- Moment of Courage now uses Pseudo Random chance
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- Lightning Storm now slows its targets by 75% for 0.5 seconds
- Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
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- Frost Armor can now be cast on buildings
- Aghanim's Scepter Chain Frost no longer has a bounce limit
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- Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
- Aghanim's Scepter Laguna Blade damage goes through magic immunity
- Attack range increased from 650 to 670
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- Spirit Bear health regeneration increased from 2 to 2/3/4/5
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- Voodoo cooldown reduced from 30/25/20/15 to 30/24/18/12
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- Base agility reduced from 22 to 18
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- Howl duration decreased from 12 to 10
- Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
- Shapeshift no longer provides 100/200/300 bonus health
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- Removed Skewer maximum target limit
- Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
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- Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
- Mystic Snake no longer requires Fog of War vision to bounce
- Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
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- Base movement speed increased from 305 to 315
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- Elune's Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
- Elune's Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
- Elune's Arrow vision reduced from 800 to 650
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- Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
- Rip Tide area of effect reduced from 350 to 320
- Rip Tide negative armor no longer goes through magic immunity
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- Reaper's Scythe now adds +30% duration to the respawn timer
- Heartstopper Aura area of effect increased from 1000 to 1200
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- Impale cooldown increased from 11 to 13
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- Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
- Base armor increased by 1
- Cast animation improved from 0.56 to 0.45
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- Purification area of effect increased from 225 to 240
- Guardian Angel duration increased from 5/6/7 to 6/7/8
- Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
- Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
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- Stifling Dagger cooldown reduced from 8 to 6
- Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
- Phantom Strike bonus attack speed increased from 100 to 130
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- Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
- Fire Spirits health cost increased from 15% to 20%
- Icarus Dive cast point extended from 0.01 to 0.2
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- Decrepify mana cost reduced from 100 to 60
- Nether Ward duration increased from 25 to 30
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- Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
- Shadow Strike cast range increased from 400 to 450/475/500/525
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- Strength gain increased from 1.7 to 2.3
- Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
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- Smoke Screen cooldown reduced from 13 to 11
- Backstab now works when attacking allied units
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- Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
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- Requiem of Souls' secondary debuff now affects magic immune units
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- Agility growth increased from 2.1 to 3.0
- Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
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- Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
- Base armor reduced by 1
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- Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
- Base movement speed increased from 315 to 325
- Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
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- Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
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- Fixed Sniper's acquisition range not matching his maximum attack range
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- Nether Strike cast range increased from 400/550/700 to 700
- Nether Strike cooldown rebalanced from 75 to 80/70/60
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- Base damage increased by 6
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- Echo Stomp mana cost reduced from 100/115/130/145 to 100
- Echo Stomp physical and magical damage increased from 80 to 80/90/100/110 each
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- Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
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- Strength gain reduced from 1.9 to 1.4
- Reflection slow no longer persists through magic immunity
- Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
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- Anchor Smash damage reduction increased from 40 to 60%
- Anchor Smash now works on Ancient creeps
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- Heat Seeking Missile is no longer blocked by Ethereal
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- Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
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- Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
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- Melee Whirling Axes cast point improved from 0.2 to 0
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- Snowball cooldown reduced from 21 to 21/20/19/18
- Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
- Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
- You can now load an ally into your snowball within 400 range by right clicking on them
- Snowball moves 75 MS faster for each allied hero inside it
- Snowball deals 20/30/40/50 extra damage for each additional hero in it
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- Soul Rip area of effect increased from 975 to 1300
- Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
- Tombstone Zombies no longer give any experience or gold
- Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
- Flesh Golem's Plague Aura now affects magic immune units
- Intelligence growth increased from 2.0 to 2.5
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- Fury Swipes is no longer an Orb Effect
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- When Vengeful Spirit is slain, her killer is inflicted with a negative Command Aura, which decreases the damage of her killer and their nearby allies, until she revives
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- Grave Chill cooldown increased from 10 to 16/14/12/10
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- Shadow Word duration increased from 9 to 11
- Upheaval cooldown reduced from 50 to 50/46/42/38
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- Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
- Focus Fire manacost decreased from 150 to 75/100/125
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- Maledict cooldown reduced from 35 to 20
- Death Ward base attack time improved from 0.25 to 0.22
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- Arc Lightning cast point improved from 0.4 to 0.2
- Lightning Bolt true sight range reduced from 900 to 750
- Lightning Bolt flying vision range reduced from 1000 to 750
- Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range
- Lightning Bolt vision and truesight duration increased from 3 to 4.5
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- Ground Courier respawn time reduced from 180 seconds to 140 seconds
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- Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
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- Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
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- Cyclone now deals 50 damage to enemy units when they land
- You can now cast Cyclone on yourself while you are magic immune
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- WindWalk duration increased from 12 to 14
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- Chain Lightning damage reduced from 160 to 150
- Static Charge area of effect is now centered around the unit with the Static Charge, rather than around the attacker
- Recipe cost increased from 600 to 900
- Static Charge duration decreased from 20 to 15
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- Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
- Necronomicon units XP bounty increased from 59 to 100/150/200
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- Pipe health regeneration reduced from 11 to 8
- Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
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- Cripple ability cooldown reduced from 12 to 10
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- Hexed units' base movement speed increased from 100 to 140
PARITY
- Spiderlings Poison Sting damage no longer stacks
- Tornado's aoe increased from 175 to 200
- Rupture no longer deals damage to Invulnerable units
- Ice Blast no longer gets dispelled
- Tinker rearm refreshes Blink Dagger state
- Lone Druid in True Form attack range same as default melee (150->128)
- Empower Cleave aoe from 250 to 200
- Ember Spirit turn rate from 0.5 to 0.6
- Battle Hunger gets dispelled when target is Magic Immune
Source - playdota.com
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