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- Chilling Touch manacost rescaled from 140 to 110/120/130/140
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- Batrider can no longer attack while using Flaming Lasso
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- Track no longer reduces armor
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- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
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- Agility growth increased from 1.2 to 2.3
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- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
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- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)
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- Trueshot Aura now only affects non-hero units within 900 range of Drow
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- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5
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- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
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- Ice Path damage from 100 to 25/50/75/100
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- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1
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- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
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- Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
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- Moonlight Shadow duration increased from 11 to 15 seconds
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- Cast animation time decreased from 0.4 to 0.25
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- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
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- Purification cast range rescaled from 400/500/600/700 to 700
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- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sunray lag issues
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- Illusory Orb cooldown decreased from 13 to 12
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- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
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- Shadow Poison cooldown decreased from 3 to 2.75
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- Base agility increased by 6
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- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
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- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds
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- Refraction manacost increased from 75 to 100
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- Movement speed increased by 5
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- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
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- Decay damage reduced from 40/80/120/160 to 20/60/100/140
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- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
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- Base strength increased by 3
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- Shadow Word cooldown decreased from 20 to 16
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- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
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- Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
- Splinter Blast cooldown decreased from 8 to 7
- Fixed Arctic Burn vs Roshan
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- Strength growth increased from 1.8 to 2.3
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- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000
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- Damage decreased from 35 to 30
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- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250
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- Freezing Aura's attack speed reduction increased from 25 to 30
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* Harpy's Chain Lightning manacost reduced from 90 to 50
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* Stampede cooldown increased from 65 to 120/90/60
* Stampede duration rescaled from 3/4/5 to 3.75
* Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
* Stampede mancost increased from 50 to 80
* Stampede AoE reduced from 120 to 105
* Drow's base armor decreased by 2
* Marksmanship focus AoE increased from 375 to 400
* Last Word manacost from 100 to 115
* Living Armor cooldown and duration decreased from from 20 to 15
* Living Armor manacost decreased 30/35/40/45 to 25
* Fixed an exploit with Enfeeble allowing it to be perma stuck on the enemy in some situations
* Fixed some lag when Centaur initially casts Stampede
* Centaur restricted from Captain's Mode
* Fixed a couple of bugs with -TagTeam mode
* Fixed Force Staff shop hotkey
* Fixed various tooltips
Source - playdota.com
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